Call of Duty Warzone Season 5 Patch Notes & Update For August 24

Call of Duty: Warzone Season 5 replace Patch Notes

Warzone Season 5 replace patch notes comprise a protracted listing of content material additions, and it’ll take followers a minute to learn all of them. As up to now, the brand new Battle Pass contains 100 tiers of new content material, a brand new Operator, two new weapons, and two dozen free objects world wide.

  • Warzone & Modern Warfare : easy methods to repair the error 5476 ?
  • COD: Warzone redeem codes (August 2022): Free operator skins, blueprints, calling playing cards

Call of Duty: Warzone Season 5 Patch Notes particulars :

GAMEPLAY

Doomsday Station New Gameplay | Caldera Battle Royale

  • This distinctive station could be activated for $10,000, inflicting enemy AI to invade the place through Helicopter drop.
  • Rewards are lootable by any Player, regardless of who activated the station.
  • One station will seem per match, with a number of potential spawn places.
  • A novel beauty Watch pores and skin will likely be rewarded to Players who activate and absolutely safe the station.

Supply Box UAV New Killstreak | All Maps & Modes

  • This new Killstreak could be activated to mark close by, unopened Supply Boxes on the Tac Map for 20 seconds.
  • This Killstreak could be looted through Supply Boxes or bought at a Buy Station for $3,000.
  • Activating greater than 3 Supply Box UAV in a brief quantity of time will activate an Advanced Supply Box UAV leading to a a lot stronger impact.
  • Supply Box sorts are represented by shade:
    • Blue = Standard Supply Box
    • Orange = Legendary Supply Box
    • Red = Resurgence Supply Box
    • Pink = Personal Supply Box

Personal Supply Box New Lootable Supply Box | All Maps & Modes

  • This distinctive Supply Box will spawn a Player’s “Favorite” Loadout Weapons and reward the Player with 2,000 XP.
    • Players can “Set as Favorite” through the Weapons -> Edit Loadout menus.

Rage Serum New Field Upgrade | All Maps & Modes

  • Players can use this Field Upgrade to spice up their close-quarters capabilities for 40 seconds.
  • Positive results embrace:
    • Movement Speed elevated by 8%
    • Damage with Melee Weapons or whereas Unarmed elevated by 50%
    • Lunge Distance elevated to three.2 meters, up from 1.4 meters whereas standing
    • Melee Stun Power elevated by 50%
  • Negative results embrace:
    • Players have a louder presence
    • Visible “Rage” results on the Operator
    • Stun & Flash Vulnerability elevated by 40%
    • This impact could be countered by the Battle Hardened perk.

BUG FIXES

  • Fixed collision points with numerous parts throughout Caldera/Fortune’s Keep permitting Players to take advantage of/peek/shoot by means of them.
  • Fixed a problem that prevented the Player from equipping Armor Plates after interacting with a Buy Station.
  • Fixed a problem that brought about the Player to be unable to purchase again a teammate when the Hardline Perk was geared up.
  • Fixed a problem that brought about Prestige Levels to show incorrectly within the Barracks.
  • Fixed a problem that brought about some Emblems and Calling Cards to be unequipped routinely.
  • Fixed a problem that brought about the Out of Bounds warning to get caught on-screen in a pre-match foyer.

QUALITY OF LIFE

  • Precision Airstrikes
    • Improved the Precision Airstrike hazard UI notification to be extra in step with the place the Airstrike goal is and any close by enemies.
    • Implemented a repair for Precision Airstrikes typically not hitting close to the focused web site – as an alternative hitting the Player from behind unexpectedly
      • This would happen in uncommon conditions the place a Player is positioned significantly greater above the goal when launching the strike.
    • Added a hazard UI notification if the Player calling in a Cluster Strike or Precision Airstrike is just too near the focused web site.

In the absence of any latest adjustments to the Precision Airstrike conduct, we’ve nonetheless seen an uptick in Player sentiment and dialogue round Precision Airstrikes recently. As such our engineering crew have accomplished an in depth assessment of the system to verify it’s working as meant and because of this have made some adjustments to additional enhance and optimize the system. Note that Precision Airstrikes will proceed to shoot by means of glass, balconies and wall-bang penetrable buildings.

  • C4 Ground Loot Appearance
    • Unlooted C4 will now sit horizontally

We felt that C4 and floor loot Perks had been too related in look and presentation, so we’ve up to date C4 to make it extra distinguishable visually when in comparison with a vertically standing floor loot Perk satchel.

  • Gas Mask Auto / Manual Equip Setting
    • Added performance to the Quick Inventory Menu to permit the consumer to toggle the Gas Mask on/off.
      • Note: This possibility is just obtainable if the consumer opts into the handbook Gas Mask toggle within the Settings Menu.

We have made many focused Quality of Life enhancements to the auto Gas Mask conduct over the course of this yr, and with it being in a significantly better place for all of our Players – now’s the time to take the following step to offer Players extra company and management over their expertise with a Manual Equip setting.

  • Buy Station Updates
    • The new Supply Box UAV Killstreak has been added to the Buy Station stock.
    • The Buy Station stock will now scroll so as to show all obtainable choices.
      • Loadout Drop Markers stay on the backside of the listing for ease of entry as a result of we all know how essential muscle reminiscence is…
  • Loadout Crate UI Selection In-Season
    Speaking of figuring out how essential muscle reminiscence is…
    • Added a setting that enables the Loadout interface to recollect the final Loadout that was chosen.

During Season Four we made a change to optimize the Loadout interface in order that the cursor choice begins on the high of the listing. Whilst we heard optimistic suggestions on this modification, we additionally heard suggestions from others that this was much less optimized for his or her playstyle. Enjoy!

  • Plane Respawn Functionality Battle Royale Modes | In-Season
    • Planes will not respawn as soon as they’ve been destroyed.
    • This change doesn’t apply to “respawn” Modes, i.g. Plunder.

We have made a change to Battle Royale to carry Planes inline with different autos. Upon assessment, it merely didn’t really feel rewarding for Players to put money into eliminating enemy Planes solely to see them respawn moments later.

PERKS

Perk Updates

Serpentine

  • Fire Damage not decreased.
  • Explosive Damage not decreased.
  • Players should now be tac sprinting for Serpentine to be efficient
    • This change will arrive later this season

Serpentine continues to be a top-3 choose within the blue Perk class after Season Four Reloaded’s replace. As a end result, we’re eradicating the bonus safety to Fire and Explosive Damage. This also needs to restore the worth to E.O.D that Serpentine had cannibalized.

Later within the season we’ll be making a further change that causes Serpentine to solely be in impact whereas Tactical Sprinting, as an alternative of common dash.

Battle Hardened

  • Stun and Flash resistance elevated to 80%, up from 50% and 70% respectively.

We felt we might carry extra worth to Battle Hardened, particularly as it’s now current as a lootable floor Perk, with our goal for the results of Stun and Flash to be mitigated to lower than a second with the Perk geared up. Some Players could surprise why this modification is occurring now, to which our reply is that there could also be a shock in-store throughout Season Five that warrants this modification.

WEAPONS

General

Season Five is all about widening choices even additional by addressing the highest performers to be extra in-line, together with lifting up each particular person Weapons and lessons of Weapons which can be under-utilized.

  • Vanguard Marksman Rifles now have Assault Rifle Ammunition

We’ve made a big quantity of adjustments to those Weapons and anticipate to make some extra following Season Five launch in order that these Weapons are viable, however we don’t see a repeat of the DMR 14 (BOCW) meta.

  • Variable Scopes (3-6 & 4-8) have been adjusted considerably

They now have a glint on them, decreased recoil management, and adjusted ADS time. This could have a big affect on the long-range playstyle, enabling wider choices and never whole domination from Vanguard Assault rifles.

  • Aggressive and Heavy sniper rifles will see a big discount

Snipers are in a great spot, however we’re not accomplished with them but. Combined with the above, we expect many viable choices and variability in long-range engagements.

  • EX1(VG) balancing

In Call of Duty: Warzone we’ve made some substantial variations to the EX1(VG) to raised accommodate BR gameplay vs Vanguard multiplayer gameplay. The EX1(VG) has restricted ammunition, elevated recoil and considerably decrease bullet velocity.

New Weapons

  • EX1: Assault Rifle (VG)
    • A prototype vitality rifle efficient at lengthy vary and extremely customizable.
    • Available at Battle Pass Tier 15
  • RA 225: Submachine Gun (VG)
    • This SMG has a excessive hearth charge and a really cell compact body.
    • Available at Battle Pass Tier 31

Weapon Adjustments

» Assault Rifles «

AS44 (VG)

  • Max Damage decreased to 22, down from 24
  • Kovalevskaya 615mm
    • Damage Range Increased to 30%, up from 20%
    • Vertical Recoil Control elevated to fifteen%, up from 12%
  • ZAC 12B Custom
    • Initial Firing Recoil elevated to 14%, up from 10%
    • Movement Speed penalty decreased to -3%, up from -4%

The unquestioned power of the AS44 (VG) was encroaching on the sub-machine gun class and fewer its Assault Rifle brethren. We’re making a modification to the close-range harm profile and compensating with extra recoil management, enabling the Weapon to carry out as a extra dependable Sniper-Support.

Assault Rifle Charlie (VG)

  • 8mm Klauser 40 Round Mags
    • Magazine Capacity elevated to 50, up from 40

Cooper Carbine (VG)

  • Compressed Rounds
    • Recoil Control penalty elevated to -4.5%, down from -3.5%
  • 22″ Cooper Custom
    • Horizontal Recoil Control decreased to 35%, down from 50%

KG M40 (VG)

  • Min Damage decreased to 23, down from 25
  • Sprint to Fire Time elevated to 1.02, up from 1.0
  • Reisdorf 720mm Shrouded
    • Muzzle Velocity decreased to 38%, down from 45%
    • Vertical Recoil Control decreased to 24%, down from 30%
    • Horizontal Recoil Control decreased to 17%, down from 20%
  • 6.5mm Sakura 40 Round Mags
    • Muzzle Velocity penalty elevated to -15%, down from -10%
    • Vertical Recoil Control decreased to 12%, down from 14%
    • Horizontal Recoil Control decreased to 16%, down from 20%
  • 8mm Klauser 60 Round Drums
    • Movement Speed Scaler decreased to 0.98, down from 0.985
    • ADS Time Penalty elevated to -5%, up from -2.5%
  • VDD 22G Padded
    • Recoil Control decreased to 12.5%, down from 14%

The KG M40 (VG) continued to climb after the final spherical of changes, so we’re making an extra discount of its long-range harm profile mixed with some cheap accuracy changes. The result’s a Weapon that ought to exist firmly within the camp of “Newcomer friendly” however different Weapons will likely be preferable for greater expert Players.

Grau 5.56 (MW)

  • Max Damage Increased to 29, up from 28
  • Max Damage Range elevated to 1240, up from 1200
  • Neck Damage multiplier elevated to 1.15, up from 1.01

Groza (BOCW)

  • Min Damage elevated to 24, up from 23

Vargo 52 (BOCW)

  • ADS Transition In Time decreased to 280ms, down from 300ms
  • ADS Transition Out Time decreased to 280ms, down from 300ms
  • Spetsnaz 60 Rnd
    • ADS Time Penalty Decreased to -10%, down from -15%

Vargo-S (VG)

  • Min Damage elevated to 22, up from 20
  • Neck Damage Multiplier elevated to 1.5, up from 1.3
  • Mirzoyan 414mm Custom
    • Damage Range Penalty eliminated
    • Sprint to Fire penalty decreased to 1.1, up from 1.15
  • Nazaryan 336mm AG
    • Recoil Control Penalty decreased to -40%, up from -45%
    • Sprint to Fire penalty eliminated
  • Gabrielyan LW 298mm
    • Vertical Recoil Control Penalty decreased to -60%, up from -80%
  • 6.5mm Sakura 45 Round Drums
    • Magazine Capacity elevated to 50, up from 45
  • 8mm Mauser 30 Round Mags
    • Magazine Capacity elevated to 40, up from 30
  • .30-06 38 Round Mags
    • Rate of Fire elevated by 50%
  • Mirzoyan Custom SK2
    • Movement velocity penalty decreased to -2%, up from -4%

Season Four Reloaded’s newcomer struggled to discover a agency identification within the long-range AR class. We’re making some all-round modifications to smoothen out the expertise, whereas compensating for the marginally beneath common Torso harm profile with probably the most beneficiant “Critical Box” of the Vanguard Assault Rifles, with the Neck now matching the Headshot multiplier.

Assault Rifle Alpha (VG)

  • VDD 760mm 05B
    • Horizontal Recoil Decreased to twenty%, down from 30%
    • Muzzle Velocity decreased to 40%, down from 45%
  • 8mm Kurz 60 Round Drums
    • ADS Time Scaler penalty decreased to -10%, up from -7%

» Light Machine Guns «

UGM-8 (VG)

  • Sustained Recoil Slightly Adjusted

Type 11 (VG)

  • Sakura 487mm Shrouded
    • Rate of Fire Penalty decreased to -11.5% down from -15%
    • Horizontal Recoil Control elevated to 32%, up from 30%
  • 5.6mm 45 Round Mags
    • Muzzle Velocity Penalty eliminated

» Marksman Rifles «

Vanguard Marksman Rifles have been held again by their restriction of utilizing Sniper Ammunition. In Season Five we’re making giant adjustments to those Weapons to now use Assault Rifle Ammunition as an alternative, together with rebalancing the dealing with and harm potential of every Weapon within the class.

  • Flinch Decreased on Marksman Rifles by 33%
  • Vanguard Marksman Rifles now use Assault Rifle Ammunition.

SVT-40 (VG)

  • Time to ADS decreased to 400ms, down from 450ms
  • ZAC 730mm Precision Barrel
    • ADS Time penalty elevated to – 8%, down from -7%
  • .303 British 15 Round Mag
    • Damage Penalty elevated to -10%, down from -7%
    • ADS Time decreased to 2%, down from 4%
    • Recoil Control now 5%, down from 32%
  • 6.5 Sakura 20 Round Mag
    • Damage Penalty elevated to -17%, up from -11%
    • Rate of Fire Bonus decreased to 30%, down from 50%
    • ADS Time decreased to 1%, down from 2%
    • Recoil management now 10%, down from 45%

M1 Garand (VG)

  • Muzzle Velocity elevated by 13.4%
  • .303 British 12 Round Clips
    • Magazine Capacity Increased to 16 rounds, up from 12
    • Recoil Control decreased to 5%, down from 25%
  • 6.5 Sakura 20 Round Drum
    • Magazine Capacity Increased to 40 rounds, up from 20
    • Rate of Fire Bonus decreased to 25%, down from 43%
    • Movement Speed decreased to -4% down from 2%
    • Recoil management decreased to twenty%, down from 31%
  • .30-06 16 Round Mag
    • Magazine Capacity Increased to 30 rounds, up from 16
  • .30-06 20 Round Drum
    • Magazine Capacity Increased to 40 rounds, up from 20
    • Movement Speed penalty elevated to -4%, up from -2%

G-43 (VG)

  • Max Damage elevated to 35, up from 34
  • Min Damage elevated to 31, up from 28
  • ZP 770mm Precision Barrel
    • ADS Time penalty decreased to -2%, up from -6%
  • Fitzherbert 500mm Rapid
    • Recoil Recovery now elevated by 10%
  • Wyvern 570mm Full-Auto Barrel
    • Vertical Recoil elevated to twenty%, up from 2%
    • Horizontal recoil penalty decreased to -10%, up from -40%
  • 8mm Klauser 20 Round Mag
    • Magazine Capacity Increased to 40 rounds, up from 20
    • ADS Time penalty decreased to -2%, down from 4%

M1916 (VG)

  • Time to ADS decreased to 310ms, down from 340ms
  • ZP Custom Barrel
    • Recoil Recovery now elevated by 10%
  • 6.5mm Sakura 20 Round Mag
    • Rate of Fire Bonus decreased to 5%, down from 20%

Crossbow (MW)

  • Lower Torso Damage Multiplier decreased to 1.5, down from 1.8
  • Upper Extremities Damage Multiplier decreased to 1.5, down from 1.8
  • Lower Extremities Damage Multiplier decreased to 1.5, down from 1.8

» Melee «

Combat Shield (VG)

  • Movement Speed Scalar decreased to 0.785, down from 0.8

Scythe (BOCW)

  • Melee Damage elevated to 150, up from 145
  • Attack Speed elevated by 20%
  • Attack interrupt time decreased to 450ms, down from 660ms

Dual Kodachis (MW)

  • Standing and crouching melee vary decreased to 1.7m, down from 2.4m
  • Prone melee vary decreases to 1.2m, down from 1.7m
  • Standing and crouched charged melee lunge elevated to 2.4m, up from 1.7m

» Handguns «

Klauser (VG)

  • Wyvern 170mm 29L
    • Damage Range elevated to 40%, up from 20%
    • Horizontal Recoil Control Penalty decreased to -15%, up from -25%
    • Vertical Recoil Control Penalty decreased to -5%, up from -10%
    • Movement Speed Penalty decreased to -2.5, up from -4%
  • Fitzherbert 200mm BL
    • Muzzle Velocity elevated to 50%, up from 40%
    • ADS Time Penalty decreased to- 6%, up from -12
    • Movement Speed penalty decreased to -1%, down from -1.5%
    • ADS Movement Speed penalty decreased to -1%, down from -2%
  • .45 ACP 12 Round Mags
    • Magazine Capacity Increased to 16, up from 12
    • Rate of Fire Penalty decreased to -4%, down from -10%

» Sniper Rifles «

Snipers have virtually climbed to the perfect wholesome utilization charge, and for the primary time we’re seeing a very good unfold of totally different Weapons getting used relying on map and scenario. With the rebalancing of some of the Vanguard Optics and an extra discount of flinch, we anticipate this class of Weapons to be in a strong place going ahead.

  • Flinch Decreased on Heavy Sniper Rifles by 11%
  • Flinch Decreased on Light Sniper Rifles by 40%

LW3 – Tundra (BOCW)

  • Damage Range Increased to 69 meters, up from 61 meters
  • Upper Torso Damage Multiplier elevated to 1.52, up from 1.1
  • Lower Torso Damage Multiplier elevated to 1.3, up from 1.05
  • Extremities Damage Multiplier elevated to 1.0, up from 0.9
  • ADS Transition In Time decreased to 430ms, down from 460ms

Type 99 (VG)

  • Shiraishi 712mm Sniper
    • Neck Damage Multiplier scale elevated to 1.62, up from 1.0
    • Upper Torso Damage Multiplier decreased to 1.1, down from 1.181
    • Sprint to Fire Penalty decreased to -15%, up from -18%

3-Line Rifle (VG)

  • .30-06 20 Round Mags
    • Damage Bonus decreased to 7%, down from 10%
    • Rate of Fire Penalty decreased to -6.5% , up from -10%

» Shotguns «

Combat Shotgun (VG)

  • Headshot Locational Damage Multiplier decreased to 1.05, down from 1.1
  • Neck Locational Damage Multiplier decreased to 1.05, down from 1.1
  • 12 Gauge 5 Round Tube
    • Locational Damage Multipliers decreased to 2.5%, down from 5%
  • Sawed-Off
    • Damage Range Penalty elevated to -25%, down from -20%
    • Bonus Damage decreased to fifteen%, down from 20%

» Submachine Guns «

We’re making some changes to widen the Close Range meta even additional by making further adjustments to the perfect performers, and giving some a lot wanted consideration to some outdated favorites.

Armaguerra 43 (VG)

  • ADS Movement Speed Scale decreased to 1.32, down from 1.36
  • Imerito 550mm 03P
    • Vertical Recoil Control decreased to 10%, down from 15%
    • Horizontal Recoil Control decreased to fifteen%, down from 20%
  • Imerito 180mm Short
    • Vertical Recoil Control Penalty elevated to -15%, up from -10%
  • Botti 570mm Precisione
    • Headshot Damage Multiplier decreased to 1.14, down from 1.2
    • Muzzle Velocity decreased to 30%, down from 40%
    • Horizontal Recoil Control decreased to 25%, down from 35%
  • 8mm Kurz 72 Round Mags
    • Muzzle Velocity decreased to 10%, down from 20%
    • Damage Range Bonus eliminated, down from 5%
  • 9mm 60 Round Mags
    • Movement Speed Penalty elevated to -3%, down from -1%
    • ADS Time penalty elevated to -8%, down from -6%
  • Imerito TA Skeletal
    • Initial Recoil decreased to 10%, down from 15%
    • Sustained Recoil penalty elevated to -10%, down from -7.5%

Marco 5 (VG)

  • Max Damage decreased to 32, down from 34
  • Mid Damage decreased to 29, down from 30
  • Mid Damage Range elevated to twenty meters, up from 15 meters
  • Imerito 342mm 04P
    • Muzzle Velocity decreased to 40%, down from 50%
    • Recoil Control decreased to 5%, down from 8%
  • Perfetto Lesto 355mm
    • Vertical Recoil Control penalty elevated to -25%, down from -21%
    • Horizontal Recoil Control decreased to -15%, down from -12%

H4 Blixen (VG)

  • Bergström 17″ F3
    • Recoil Control Decreased to 30%, down from 45%
  • 7.62 Gorenko 54 Round Mags
    • Headshot Multiplier Removed
    • Upper Torso Damage Multiplier elevated to 1.13, up from 1.0
    • Movement Speed Scale Decreased to 0.97, down from 1.02
    • ADS Time Scalar Penalty decreased to -4%, up from -3%

UGR (BOCW)

  • Magazine Capacity elevated to 45, up from 40
  • Explosive Flechettes
    • Magazine Capacity elevated to 50, up from 36

Fennec (MW)

  • Neck Damage Multiplier elevated to 1.4, up from 1.01
  • Leg and Foot Damage Multiplier elevated to 1.0, up from 0.9

M1928 (VG)

  • Chariot 2.5″
    • Rate of Fire decreased to 10%, down from 15%
    • Vertical Recoil Control penalty decreased to -35%, up from -50%
  • Chariot 5.5″
    • Min Damage elevated to 22, up from 21
  • 8mm Kurz 50 Round Drums
    • Damage Range decreased to fifteen%, down from 20%
    • Vertical Recoil Control penalty decreased to -25%, up from -30%
  • 8mm Kurz 100 Round Drums
    • Damage Range decreased to fifteen%, down from 20%
    • Vertical Recoil Control penalty decreased to -25%, up from -30%

PPSh-41 (VG)

  • ZAC 300mm
    • Hip Fire Accuracy penalty decreased to -15%, up from -20%
    • Damage Range elevated to 25%, up from 20%
  • 8mm Nambu 71 Round Mags
    • Damage Penalty Removed
    • Damage Range Penalty elevated to -25%, down from -20%
  • ZAC Folding
    • Recoil Recovery elevated by 10%

Submachine Gun Bravo (MW)

  • Mid Damage elevated to 22, up from 20
  • Mid Damage Range decreased to 17.8 meters, down from 19.1 meters
  • Min Damage elevated to 19, up from 18

Striker 45 (MW)

  • Neck Damage Multiplier elevated to 1.15, up from 1.01
  • Upper Torso Damage Multiplier elevated to 1.12, up from 1.01

ATTACHMENTS

» Muzzles «

MX Silencer

  • Recoil Control decreased to three%, down from 4%
  • Muzzle Velocity decreased to 10%, down from 12%
  • Damage Range decreased to 7.5%, down from 10%
  • M1928 Silencer
  • Recoil Control decreased to three%, down from 4%
  • Muzzle Velocity decreased to 10%, down from 12%
  • Damage Range decreased to 7.5%, down from 10%

Mercury Silencer

  • Horizontal Recoil Control decreased to 4%, down from 5%

» Scopes «

SVT-40 PU Scope 3-6x

  • Sniper Glint has been enabled
  • Recoil Control Decreased to 1%, down from 5%
  • Flinch Resistance decreased
  • Assault Rifles:
    • ADS Penalty elevated to -10%, up from -4%

1913 Variable 4-8x

  • Sniper Glint has been enabled
  • Recoil Control decreased to 5%, down from 10%
  • Flinch Resistance decreased
  • Assault Rifles:
    • ADS Penalty elevated to -12%, up from -8%

» Gunperks «

Tight Grip

  • Sustained Recoil Control decreased to 9%, down from 10%

OPERATORS

New 20-Level Operator Progression

All 4 Operators of Task Force Tyrants function a 20-level Operator XP development path, together with three Operator Quips, further Skins, XP bonuses, and extra. Equip their favourite Weapons and full their particular person challenges to rank up extra rapidly. Level all 4 Tyrants members to twenty to unlock their Mastery Reward Operator Skins.

Task Force Tyrants start to deploy on August 24 with the launch of Last Stand, the fifth season for Vanguard and Call of Duty®: Warzone™. It’s good to be dangerous, and these are the worst of the worst. It’s time to get infamous.

Raul Menendez Season Launch

First showing in Call of Duty®: Black Ops II, Menendez orchestrated a cyberattack towards automated drones, turning them towards main cities throughout the United States and China.

Unlock the Legendary “Ivory Mystique” Operator Skin instantly at Tier 0 by means of buy of the Last Stand Battle Pass. Complete the Battle Pass to earn his Ultra “Populist Revolutionary” Operator Skin at Tier 100.

Gabriel Rorke In-Season

The important antagonist of Call of Duty®: Ghosts, Rorke previously led the Ghosts earlier than being turned towards them, paving the best way for the Federation’s occupation of the United States.

Unlock Gabriel T. Rorke by buying his Bundle when it arrives later in Last Stand.

He “Seraph” Zhen-Zhen In-Season

Seraph first appeared in Call of Duty®: Black Ops III as a playable Specialist. She is completely dedicated to furthering her father’s legacy by selling the 54 Immortals’ goals.

Unlock Seraph by buying her Bundle, which arrives later in Last Stand.

Khaled Al-Asad In-Season

A Middle Eastern warlord and key antagonist all through the Call of Duty®: Modern Warfare® sequence, Al-Asad is the second of (*24*) outranked solely by Vladimir Makarov himself.

Unlock the notorious Operator through the Khaled Al-Asad Operator Bundle, releasing within the Store shortly after the launch of the Last Stand Season.

Leave a Comment