Dead By Daylight Tome 12: Release Date & 6.1.0 Patch Notes details

  • Dead By Daylight codes July 2022 : free Bloodpoints and fragments
  • DBD x Attack on Titan leaked: launch date, 7 characters & 3 skins

When is the Dead By Daylight Tome 12 coming?

The launch date and time for Dead By Daylight Tome 12 has been set for  08:00 PT, 11:00 ET, and 16:00 BST on Wednesday, July 20.

As normal, followers must be ready for a minor server outage over the subsequent 24 hours as gamers obtain the newest replace and the participant base is bolstered by the newest content material drop.

Dead by Daylight Update 6.1.0 Patch Notes :

Content

  •  Added 5 maze tiles to the pool within the McMillan Estate map

Gameplay

  • Generators take 90 seconds for a single survivor to restore (was 80 seconds)

  • Killers kicking a generator now instantly trigger a 2.5% lack of progress along with beginning regression
  • Bloodlust set off instances have been lowered to fifteen seconds for Tier 1, 25 seconds for Tier 2, and 35 seconds for Tier 3 (was 15 seconds, 30 seconds, and 45 seconds)
  • The following Killer actions have been sped up by 10%:
    • Cooldown time after a profitable hit has been lowered to 2.7 seconds (was 3 seconds)
    • Time to kick a generator has been lowered to 1.8 seconds (was 2 seconds)
    • Time to kick a pallet or wall has been lowered to 2.34 seconds (was 2.6 seconds)
  • Duration of the Survivor velocity increase when hit has been lowered to 1.8 seconds (was 2 seconds)
  • Survivors now have a modified model of Borrowed Time as a baseline means, no perk required
    • Unhooked Survivors now get a 7% motion velocity bonus and Endurance for five seconds
    • The velocity bonus and Endurance impact are eliminated if the Survivor performs a Conspicuous Action
      • Includes: Repairing a Generator, therapeutic your self or others, cleaning or blessing a Totem, sabotaging a hook, unhooking a survivor, and opening an exit gate.
    • Added a brand new part and outline to the Game Manual
  • Endurance standing impact is now canceled by Conspicuous Actions
  • Endurance doesn’t stop a Survivor from coming into the dying state if they’re inflicted with Deep Wound

Survivor Perks

Borrowed Time

  • Reworked to account for the baseline model of the impact
    • Survivors you unhook maintain their Endurance standing impact for an additional 6/8/10 seconds and their motion velocity bonus for an additional 10 seconds.
  • Botany Knowledge
    • Increased therapeutic velocity bonus to 30/40/50% (was 11/22/33%)
    • Changed Medkit effectivity bonus to a -20% effectivity penalty (was +10/20/30%)
  • Calm Spirit
    • Increased probability to keep away from alerting crows to 100% (was 80/90/100%)
    •  Added: Allows you to open chests and cleanse/bless totems silently, however at 40/35/30% lowered velocity.
  • Dark Sense
    • Reworked: Each time a generator is accomplished, Dark Sense prompts. While Dark Sense is energetic, the Killer coming into a 24-meter radius round you reveals their aura for five/7/10 seconds. Once the aura’s period expires, Dark Sense deactivates.
    • Note: The impact triggers if the Killer is already inside 24 meters when the perk is activated.
  • Dead Hard
    • Removed the sprint / dodge aspect of the perk.
    • Activating Dead Hard now grants the Survivor Endurance for 0.5 seconds
    • An animation performs when activated so Killers can see when the perk is used with out the Survivor being hit
  • Decisive Strike
    • Added: The perk and its results are disabled if the exit gates are powered.
    • The perk is now disabled when the Survivor performs a Conspicuous Action (Defined earlier within the patch notes underneath the Gameplay part)
    • Stun period is now 3s down from 5s
  • Déjà Vu
    • Added: Gain a 5% restore velocity bonus on the mills revealed by Déjà Vu.
  • Distortion
    • Reduced the beginning tokens to three (was 4)
    • Removed stipulation stopping the perk from activating when in a Killer Trap
    • Added: Regain a token for each 30 seconds spent contained in the Killer’s Terror Radius. Distortion could not have greater than 3 tokens.
    • Added: Audio cue when a token is used
  • Hope
    • Removed time restrict.
  • Inner Focus
    • Removed the gap restriction on seeing the Scratch Marks of different Survivors (was 32 meters)
  • Iron Will
    • Reduced the grunts of ache quantity discount to 25/50/75% (was 50/75/100%)
    • Added: Does not perform whereas Exhausted. Does not inflict Exhausted.
  • Lightweight
    • Increased discount of scratch mark period to three/4/5 seconds (was 1/2/3 seconds)
    • Added: Your scratch marks are spaced inconsistently.
  • Lucky Break
    • Added: For every 1 second spent therapeutic one other Survivor, enhance Lucky Break’s period by 1 second. Lucky Break’s period can’t enhance past its beginning worth.
  • No One Left Behind
    • Now triggers when the Exit Gates are powered (was triggered when an Exit Gate was opened)
    • Added: When unhooking a Survivor, they acquire a 7percentmovement bonus for 10 seconds.
  • Off the Record
    • Added: Once you might be unhooked or escape from the hook, Off the Record prompts for 60/70/80seconds.
    • Added: Gain the Endurance standing impact.
    • Added: Off The Record is disabled when the exit gates are powered.
  • Overzealous
    • Increased restore velocity buff to six/7/8% (was 4/5/6%)
    • Added: This bonus is doubled in case you cleanse a Hex totem.
  • Pharmacy
    • Now ensures an Emergency Med-Kit in each chest (was simply the primary chest opened), when injured
  • Saboteur
    • Scourge Hooks now have a yellow aura when a Survivor is being carried.
  • Self-Care
    • Reduced the self-heal velocity to 25/30/35% (was 50%)
    • Removed Med-Kit effectivity bonus
  • Sole Survivor
    • Added: When you’re the final Survivor alive, acquire 75% motion velocity when repairing mills and 50% motion velocity whereas opening an exit gate or the Hatch.
  • Spine Chill
    • Reworked: Get notified when the Killer inside a 36-meter vary. If the Killer is inside vary and is you with a transparent line of sight, your velocity whereas repairing, sabotaging, therapeutic, unhooking, cleaning, blessing, opening exit gates, and unlocking is elevated by 2%/4%/6%. The results of Spine Chill linger for 0.5 seconds after the Killer appears away or is out of vary. Spine Chill’s icon signifies the energy of the Killer’s Terror Radius.
  • Tenacity
    • Added: Grunts of ache whereas within the dying state have their quantity lowered by 75%.
  • We’re Gonna Live Forever
    • Reworked: When therapeutic one other Survivor within the dying state, your therapeutic velocity is elevated by 100%. Additionally, performing any of the next actions prompts this perk’s secondary perform: Perform a Safe Hook Rescue, Take successful to guard a Survivor, Rescue a Survivor by gorgeous the Killer with a pallet, Rescue a Survivor by blinding the Killer with a Flashlight. When this perk’s secondary perform is energetic, therapeutic one other Survivor out of the dying state grants them Endurance for six/8/10 seconds and deactivates the secondary perform.

Killer Perks

  • Barbecue and Chili
    • Removed Bloodpoint bonus
  • Corrupt Intervention
    • Added: Corrupt Intervention deactivates when any Survivor enters the dying state.

    • Note: The perk nonetheless deactivates after 2 minutes if no Survivor has entered the dying state.
  • Coulrophobia
    • Added: Healing Skill Checks transfer 50% sooner for Survivors underneath the impact of this perk.
  • Dark Devotion
    • Now triggers when a Survivor loses a well being state by any means (was simply fundamental assaults)
  • Eruption
    • Increased Generator discount when a Survivor enters the dying state to 10% (was 6%)
    • Increased period of Incapacitated standing impact to fifteen/20/25 seconds (was 12/14/16 seconds)
  • Hex: No One Escapes Death
    • Added: Once the Hex’s impact is revealed to the Survivors, its Hex Totem’s aura is proven to the Survivors at a spread of 4 meters. This vary will increase steadily over the subsequent 30 seconds to 24 meters.
  • Hex: Ruin
    •  Added: Once any Survivor is killed by any means, the Hex: Ruin Totem reverts to a Dull Totem.
    • While a generator will not be being repaired by a Survivor, it’s going to instantly and mechanically regress restore progress at 50%/75%/100% of the traditional regression velocity.
  • Jolt
    • Removed the cooldown

  • Knock Out
    • Added: Recovery velocity is lowered by 25% for Survivors underneath the impact of this perk.
  • Lethal Pursuer
    • Added: Any time a Survivor’s aura is proven for a time frame, its period is elevated by 2 seconds.
    • Note: The new impact applies to the period of the traditional Lethal Pursuer impact, which suggests it successfully reveals survivors for 9/10/11 seconds at the beginning of the match.
  • Monstrous Shrine
    • Reworked – This perk is now Scourge Hook: Monstrous Shrine
    • Scourge Hooks
    • grant 10/15/20% sooner Entity development if the Killer will not be inside 24 meters. Basement hooks rely as Scourge Hooks. T
  • Overcharge
  • Added: After Overcharge is utilized to a generator, its regression velocity will increase from 75% of regular to 200% of regular over the subsequent 30 seconds.
  •  Pop Goes the Weasel
    • Changed regression to be 20% of present progress (was 25% of complete)
    • Note: This is calculated after the brand new baseline regression when kicking a generator.
  • Scourge Hook: Gift of Pain
    • Increased Healing and Repairing velocity penalty to 10/13/16% (was 7/8/9%)
  • Scourge Hook: Pain Resonance
    • Removed scream impact on Survivors repairing the exploding generator, generator will spark to point out regression
  • Thanatophobia
    • Increased particular person penalties for repairing, sabotaging, and Totem cleaning to 4.5/5/5.5% (was 4/4.5/5%)
    • Increased most penalty to 18/20/22% (was 16/18/20%)
  • Tinkerer
    • Added: This impact can solely be triggered as soon as on every generator.

Progression

  • The Progression and Prestige techniques have been reworked
  • IMPORTANT: No present perks, objects, or cosmetics will probably be misplaced if they’re already unlocked on a personality, even when having them would contradict the foundations of the brand new system.

  • Global Bloodpoint soft-cap has been raised to 2,000,000 (was 1,000,000)
  • Bloodpoint Categories most raised to 10,000 (was 8,000)
  • Prestiging now not removes any objects, add-ons, choices, perks, or perk slots
  • Teachable Perks have been faraway from the Bloodweb
  • Level 51 within the Bloodweb requires the character to Prestige, costing 20,000 Bloodpoints
  • Characters can now every be prestiged as much as 100 instances
  • Prestiging a personality has the next rewards:
  • Prestige 1: The character’s perks are instantly unlocked to be used on all different Killers / Survivors at Tier 1
  • Prestige 2: The character’s perks are instantly unlocked to be used on all different Killers / Survivors at Tier 2
  • Prestige 3: The character’s perks are instantly unlocked to be used on all different Killers / Survivors at Tier 3
  • Prestige 4-6: Bloodied beauty objects (when accessible for the particular character)
  • Prestige 7-9: Perk Charms for the character’s perks
  • Existing gamers can have their characters granted status ranges within the new system primarily based on the next:
  • +2 further ranges per present Prestige degree
  • Example: A Prestige 1 character will obtain +2 ranges, leading to being Prestige 3 within the new system
  • If the character has 70 or extra Perks unlocked (Counting every tier of a perk individually):
    • +1 degree for 70-119 Perks
    • +2 ranges for 120-169 Perks
    • +3 ranges for 170-219 Perks
    • +4 ranges for 220-269 Perks
    • +5 ranges for 270-319 Perks
    • +6 ranges for 320+ Perks
  • Prestige 9 is the best degree a personality may be when transferring to the brand new system, even when the above guidelines say they need to be increased
  • Existing unlocked Teachable Perks will instantly grant entry to Tier 1 of that Perk on all characters if no different mechanic has already granted entry to the Perk
  • Added distinctive Prestige Crest art work for every status degree
  • Characters who’re already at Prestige 3 on the outdated system will unlock a Bloody Prestige Portrait on the character choice display
    • Can be toggled on / off within the Options menu

Matchmaking Incentives

  • Matchmaking Incentives have been added to the sport
  • Not accessible to gamers who’ve Cross-Play disabled
  • When the Survivor:Killer ratio within the energetic Matchmaking queue drifts too removed from optimum (4:1), gamers will obtain BP bonuses to enter the queue because the wanted position
    • Note: Players can even anticipate queues with a big Incentive bonus to have sooner queue instances!
  • Matchmaking Incentives will seem on the Main menu and within the Lobby subsequent to the Ready button.

UI

  • Made UI format modifications to accommodate the brand new Prestige Crest on a number of screens.
  • Character Info button has been moved to the facet tabs within the Lobby UI.
  • Replaced Character Swap buttons/prompts with a Previous/Next button within the Lobby UI footer.

Shrine of Secrets

  • Teachable Perks have been faraway from the Shrine of Secrets
  • Purchasing a Perk on the Shrine of Secrets now instantly unlocks that Perk on all Killers / Survivors on the displayed Tier degree
    • Tier 1 – 2,000 Iridescent Shards
    • Tier 2 – 4,000 Iridescent Shards
    • Tier 3 – 6,000 Iridescent Shards
  • You should buy Tier 1 earlier than you should buy Tier 2, and Tier 2 earlier than Tier 3, until you’ve already unlocked the Perk by way of the Prestige System
  • Having the perk already accessible by way of the Prestige System reductions the worth:
    • Tier 1 by way of Prestige – 2,000 Iridescent Shards for Tier 2, 4,000 Iridescent Shards for Tier 3
    • Tier 2 by way of Prestige – 2,000 Iridescent Shards for Tier 3
  • The identical Perk could also be bought a number of instances on a single rotation of Shrine of Secrets
  • Purchasing a Perk that you have already got at Tier 3 will convert the Iridescent Shards to 100,000 Bloodpoints
    • This can solely be executed as soon as Shrine of Secrets rotation per Perk (most of 4 instances on a single rotation, assuming you’ve all 4 Perks already at Tier 3)

Optimization

  • Optimized the Doctor’s efficiency.
    • Dev Note: The Doctor at present has one of many largest impacts on efficiency for Killers. These efficiency optimizations ought to assist enhance that on all platforms

Changes from PTB

  • Reduced Prestige node price from 50,000 to twenty,000
  • Increased Bloodpoint Category caps from 8,000 to 10,000
  • Increased Global Bloodpoint soft-cap from 1,000,000 to 2,000,000
  • Rules for changing Prestige ranges from the outdated system to the brand new system have been made extra rewarding, however with a most place to begin of Prestige 9
  • Reworked the Prestige Portrait reward for gamers who had already reached Prestige 3 on a personality
  • Reworked the Prestige Perk Charm visuals
  • Reworked the Prestige Crest visuals
    • Dev Note: We acquired loads of suggestions on the PTB in regards to the grind not being lowered sufficient when solely specializing in a number of characters, particularly in relation to the price of the Prestige node on the bloodweb. In response, now we have lowered the BP price of the Prestige node in addition to elevating numerous BP caps to permit for extra BP to be earned, stocked up, and spent. We’ve moreover adjusted the transition guidelines for the Prestige system in such a manner that gamers who reached Prestige 3 within the outdated system will instantly be Prestige 9 and thus unlock all related perks, cosmetics, and charms instantly for the character.
  • Endurance now not stops a Survivor from taking place if they’ve Deep Wound
  • Dead Hard’s Endurance period lowered from 1 second to 0.5 seconds
  • Off The Record is now disabled when the Exit Gates are powered
  • Overcharge’s regression has been lowered from 100%-400% to 75%-200%
  • Botany Knowledge now has a Medkit effectivity penalty of -20%
  • Spine Chill now has further Terror Radius visible suggestions
  • Inner Focus now not has a distance restriction on viewing scratch marks
    • Dev Note: On the PTB we noticed many cases the place Survivors have been capable of queue up a number of cases of Endurance one after the opposite, and having the ability to tank far too many further hits. Changing Endurance to not set off when a participant has Deep Wounds will stop this from being as efficient, as Survivors will now want to fix the Deep Wound in an effort to profit from Endurance a second time. Off The Record was additionally proving to be too sturdy in the course of the finish recreation, since there aren’t any required Conspicuous Actions at that time, and can now disable as soon as the gates have been powered.

Bug Fixes

  • Fixed a problem that precipitated gamers to expertise rubber banding throughout gameplay.
  • Fixed a problem that precipitated the Dredge’s head to clip by means of the digital camera when teleporting to a locker.
  • Fixed a problem that precipitated the Hillbilly to have the ability to use his momentum to achieve inaccessible areas.
  • Fixed a problem that precipitated the Artist’s Scanning Crows to not reveal Killer Instinct on Survivors within the dying state.
  • Fixed a problem that precipitated Lucky Break perk to activate in the course of the digital camera pan at the beginning of the match when having the No Mither perk outfitted.
  • Fixed a problem that precipitated the additional fatigue period from chain blinks to be unaffected by the Nurse’s Catatonic Boy’s Treasure add-on.
  • Fixed a problem that precipitated the Built To Last perk to proceed recharging the merchandise when interrupted going right into a locker.
  • Fixed a problem that precipitated the aura studying impact from the Knock Out perk to use to Survivors which are downed by different means than the Killers fundamental assault.
  • Fixed a problem that precipitated the ability verify wiggle UI to briefly seem after succeeding a Decisive Strike ability verify.

  • Fixed a problem that precipitated the Decisive Strike perk to stay energetic indefinitely if the Killer is surprised when the ability verify want is within the success zone.
  • Fixed a problem that precipitated the Invigorated standing impact from the Clown’s Afterpiece Antidote to last more when exiting a gasoline cloud because it prompts.
  • Fixed a problem that precipitated the Legion’s Feral Frenzy combo to not reset when blinding them mid lunge assault.
  • Fixed a problem that precipitated the Wraith’s “Shadow Dance” – White add-on to extend the locker opening velocity whereas cloaked.
  • Fixed a problem that would trigger the therapeutic progress bar to stay on display after the therapeutic motion is accomplished when affected by the Hemorrhage standing impact.
  • Fixed a problem that precipitated just one Survivor to grunt when a number of Survivors stopping the therapeutic motion whereas affected by the Hemorrhage standing impact when shut by to one another.
  • Fixed a problem that precipitated cleaning a totem whereas underneath the Broken standing impact to nonetheless activate the Inner Healing perk when the damaged standing impact ends.
  • Fixed a problem that precipitated the “Brand New Part” add-on to bypass the Survivors screaming when the Eruption and Scourge hook: Pain Resonance perks are triggered.
  • Fixed a problem that precipitated Survivors to recuperate indefinitely with Soul Guard as soon as affected by the Hex: Plaything or Hex: Pentimento perks.
  • Fixed a problem that precipitated the Haste standing impact icon to be lacking when affected by Hex: Devour Hope.
  • Fixed a problem that precipitated the Hex: Undying perk to disclose Survivor auras when they’re close to a Boon Totem.
  • Fixed a problem that precipitated the Deathbound perk to not give progress to the Punch Drunk achievement (trophy for Sony platforms).
  • Fixed a problem that precipitated the Pig’s Ambush Dash animation to freeze when hitting an asset.
  • Fixed a problem that precipitated a lacking animation when vaccinating one other Survivor.
  • Fixed a problem that precipitated a lacking animation when Survivors open an exit gate whereas injured and contaminated by the Nemesis’ T-Virus.
  • Fixed a problem that precipitated the Nightmare’s Dream Pallet inserting animation to be lacking.
  • Fixed a problem that precipitated the Hag’s set off vary add-ons (Bog Water, Bloodied Water, Bloodied Mud) to haven’t any performance.
  • Fixed a problem that precipitated the Cannibal’s Shop Lubricant add-on to not disguise the auras of downed Survivors when utilizing the chainsaw.
  • Fixed a problem that precipitated the Nightmare’s Pill Bottle add-on to not make him invisible to awake Survivors after dropping and choosing up a Survivor.
  • Fixed a problem that precipitated the Madness Tier II impact of the Doctor’s “Calm” add-ons to not match the outline.
  • Fixed a problem that precipitated the Flashbang and Firecracker objects to be unusable when working downstairs.
  • Fixed a problem that precipitated the Streetwise perk to stay energetic within the space when the Survivor with it was Sacrificed, Killed, or disconnected.
  • Fixed a problem that precipitated the Adrenaline perk to present progress to the Generosity challenges.
  • Fixed a problem that precipitated the Heroic Virtue problem to realize progress when the Killer disconnects.

  • Fixed a problem that precipitated the Kinship perk to not give clear suggestions when the perk is activated.
  • Fixed a problem that precipitated the Nemesis’ Prestige outfit to have a gap within the hand.
  • Fixed a problem that typically precipitated the Killer to not have the ability to choose up a Survivor who’s downed on the basement stairs after utilizing ”Dead Hard”.
  • Fixed a problem that precipitated outfitted charms to not seem for different survivors in a survivor foyer.
  • Fixed a problem the place the Hillbilly’s chainsaw revving sound impact doesn’t proceed for your entire period of the cost animation.
  • Fixed a problem that precipitated the Conscious Concoction allure UI icon to seem totally different from its precise mannequin.
  • Fixed a problem that precipitated survivor bots to toggle their flashlights quickly.
  • Fixed a problem that precipitated some customers to be unable to take away EGS associates from their good friend’s checklist.
  • Fixed a problem that would trigger the every day rituals display to soft-lock the appliance.
  • Fixed a problem that would trigger a lack of progress when launching the sport on 6.1.0 for the primary time.
  • Fixed a problem that precipitated objects, add-ons, and choices to not be misplaced after a trial.
  • Fixed a problem that precipitated legacy character customizations to vanish after rebooting the sport on 6.1.0.
  • Fixed a problem that enabled a Killer to physique block the entry to the basement in the principle constructing in Junkyard.
  • Fixed a problem the place the Killer is unable to undergo a particular spot on Lerys Memorial Institute
  • Fixed a problem the place the Killer can’t choose up a downed Survivor on prime of the logs in Garden of Joy.
  • Fixed a problem the place a pile of particles in Lery Memorial blocks the Blight when utilizing Blighted Corruption energy.
  • Fixed a problem that precipitated an invisible collision stopping Killers to entry the basement in Coal Tower.
  • Fixed a problem that precipitated a generator that couldn’t be repaired on one facet in Dead Dawg Saloon.
  • Fixed a problem that precipitated a inexperienced glyph that may’t be interacted with in Midwich Elementary School.
  • Fixed a problem the place some rocks may be climbed on by stepping round it in Garden of Joy.
  • Fixed a problem the place survivors are capable of attain on prime of the shelf barrels in Gideon Meat Plant.
  • Fixed a problem that precipitated the hatch to typically spawn contained in the basement.
  • Fixed a problem that precipitated the Jigsaw’s Annotated Plan add-on to take away 30 seconds from the reverse bear lure timer as a substitute of 10 when the final generator is accomplished.
  • Fixed a problem that will trigger succeeding a Brand New Part ability verify to not give generator restore progress.
  • Fixed a problem that will trigger survivors to be unable to exit some lockers when going through the Trickster.
  • Fixed a problem that precipitated some inexperienced glyphs to not be accessible.
  • Fixed a problem that make Mikaela’s hair to not have the white define aura from the Nightmare’s POV within the Dream State.

  • Fixed a problem that precipitated the smoke cloud to seem as small repeated patterns within the Punishment of the Damned VFX.
  • Fixed a problem that precipitated the VFX of Ghost Face’s Glacial Shroud to be seen by means of fog.

Platform-specific:

Xbox One: 

  • Fixed a problem the place the sport would crash when muting the sport on Xbox One

Nintendo Switch: 

  • Fixed a problem the place after prolonged durations of play, the appliance would run out of reminiscence after quitting the Tally Screen.

Audio

Perks:

  • Fixed a problem the place the Tenacity perk would solely cut back grunts of ache after Survivors would transfer from their preliminary falling level
  • Added a brand new audio indicator when shedding a token when Distortion hides a participant’s aura

Characters:

  • Fixed a problem the place the Hillbilly’s chainsaw revving SFX doesn’t proceed for your entire period of the cost animation
  • Fixed a problem the place the improper audio cue could be known as when choosing a Survivor from the Role Selection menu
  • Fixed a problem the place the feminine survivors voice over wouldn’t comply with the character’s mouth motion when being hooked
  • Fixed a problem the place just one Survivor would grunt when two Survivors would cease therapeutic carefully on the identical time whereas being affected by Hemorrhage
  • Fixed a problem the place, in some uncommon cases, some Killer’s Bloodweb sound could be caught in an infinite loop
  • Added Entries for Tome 12 of the Archives

General:

  • Fixed a problem the place a number of cases of the identical audio cues would play in menus
  • Fixed a problem the place when a Killer would hit a wood desk, the wrong floor sound could be performed
  • Fixed a problem the place the small pole Generators would fail to throw confetti and wouldn’t play the proper SFX as soon as accomplished in particular maps

  • Fixed a problem the place when altering from the Play As Killer menu to the Store, the Killer’s sound results could be lacking
  • Fixed a problem the place there was no audio cue when a Killers could be surprised whereas underneath the impact of the Orange Glyph
  • Audio optimization go on Midwich Elementary School to forestall audio cuts
  •  

Fixed from PTB

  • Fixed a problem that precipitated the submit unhook endurance and velocity bonus timers to start out in the course of the animation as a substitute of on the finish.
  • Fixed a problem that precipitated the sparks emitted by a generator to be too intense when broken.
  • Fixed a problem that precipitated Hex: Ruin to deactivate firstly of the hook sacrifice animation as a substitute of the tip.
  • Fixed a problem that will trigger the appliance to crash when the Hex: No One Escapes Death perk is used.
  • Fixed a problem that precipitated killers to not see the Haste standing icon when the Hex: No One Escapes Death perk prompts.
  • Fixed a problem that precipitated the Exposed icon to vanish when Hex: No One Escapes Death is transferred to the Hex: Undying totem.
  • Fixed a problem that precipitated killers not to have the ability to kill the survivors when having 5 tokens on the Hex: Devour Hope perk.
  • Fixed a problem that precipitated the Hex: Devour Hope Exposed impact to not be revealed when injuring survivors utilizing sure killer powers.
  • Fixed a problem that precipitated the Lethal Pursuer perk to not reveal survivors’ auras for the proper period at the beginning of the trial.
  • Fixed a problem that precipitated the aura reveal period from a few of The Shape’s add-ons to not be elevated by the Lethal Pursuer perk.
  • Fixed a problem that precipitated survivors underneath the consequences of the Prove Thyself perk to not see the perk icon or the yellow progress bar.
  • Fixed a problem that precipitated the restore velocity bonus to not be utilized when a survivor is already engaged on a generator when it turns into revealed by the Déjà Vu perk.
  • Fixed a problem that precipitated the restore velocity bonus to proceed to be utilized when a survivor is engaged on a generator that stops being revealed by the Déjà Vu perk.
  • Fixed a problem that precipitated survivors underneath the Broken standing impact to be healed to full well being when eradicating the Plague’s illness at a fountain.
  • Fixed a problem that precipitated the aura of the Illusionary Doctor to flicker briefly in entrance of the killer’s digital camera when activated.
  • Fixed a problem that precipitated some HUD components to turn out to be hidden for the rest of the trial after switching to Victor when enjoying because the Twins.
  • Fixed a problem that precipitated a number of actions to not be blocked in the course of the tutorial.
  • Fixed a problem that precipitated Bill’s cigarette smoke to be misaligned

Known Issues

  • Warrior Goddess for Feng Min has been disabled to forestall a crash
  • The Rancor perk prompts when the hatch is closed no matter what number of mills have been left
  • The Nightmare is unable to position Dream Snares within the kitchen in Badham Preschool.
  • Bloodweb cap has been elevated to 2 million bloodpoint, although the tooltip nonetheless learn as 1 million.
  • The matchmaking incentives textual content is current in Play as Killer with out having the BloodPoint Bonus.
  • Terror Radius suggestions on Spine Chill capabilities in reverse (ie Drains because the TR will get louder, as a substitute of filling

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