Diablo Immortal Hungering Moon Event: Starts and Ends Dates, rewards.

  • Diablo Immortal Season 2 : Start date, Battle Pass and Patch Notes particulars
  • Best Rank 10 Legendary Rewards in Diablo Immortal .

Diablo Immortal Hungering Moon Event : begins and ends Dates, occasions

You can participate in a brand new Diablo Immortal Hungering Moon Event, which can run from July 15-18, starting and ending at 3 am (server time) every day.

The builders name the courageous adventurers of Sanctuary to “lend your hand to satiate the hunger of the moon” through the first Diablo Immortal occasion weekend. While not particularly confirmed, we anticipate the Hungering Moon weekend occasion to give attention to Dark Wood.

Diablo Immortal Hungering Moon Event : gameplay and rewards

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Diablo Immortal Hungering Moon’s gameplay will revolve round amassing Moonslivers, which could be exchanged for Blessings.

Earn Moonslivers, commerce them for Blessings, and after incomes seven Blessing you’ll have the ability to declare a random reward, and even perhaps the favor of the moon itself.

Diablo Immortal season 2 patch notes :

Balance modifications

Wizard

Arcane Wind

  • Damage elevated from 54, 72(absolutely charged) to 60, 80(absolutely charged)
  • Range elevated from 3.3, 5.5(absolutely charged) to 4.5, 6.5(absolutely charged)

Arcane Wind Legendary: Syldra’s Fang

  • Damage elevated from 57.6 to 60
  • Range elevated from 5.5 to six.5

Lightning Nova (additionally impacts Legendary affixes)

  • Damage elevated from 25.2 to 34.7
  • Multi-hit Damage elevated from 70 % to 75 %

Monk

Exploding Palm

  • Damage (non-Explosion) elevated from 17.5 to 25
  • Range modified from 3.5 (90-degree angle) to three*4.5 (rectangle)

Exploding Palm Legendary: Scolding Storm

  • Damage (non-Explosion) elevated from 17.5 to 25
  • Range modified from 3.5 (90-degree angle) to three*4.5 (rectangle)

Exploding Palm Legendary: Path of the Present

  • Damage (non-Explosion) elevated from 19.32 to 25

Exploding Palm Legendary: Reaching Rebuke

  • Damage (non-Explosion) elevated from 19.8 to 25

Bug fixes

Gameplay

  • Adjusted monster spawn logic to cut back the effectiveness of standing in a single place within the Library of Zoltun Kulle and Mount Zavain to farm the identical spawn level repeatedly.
  • Adjusted the way in which auto-targeting will work after a participant casts the identical ability over a sustained length. (Developer’s Note: The earlier two modifications had been made to take away the reward of repeating a small rotation of assaults whereas standing in a single place, such because the conduct of some frequent botting).
  • Updated the flexibility description of Chip of Stoned Flesh from “Each time you cause an enemy loss of control” to “Each time you cause an enemy total loss of control” to make clear which results trigger the gem to proc. (Developer’s Note: The gem’s explosive impact is just triggered by whole lack of management (results similar to stun and worry), not all crowd management results (similar to gradual and chill).
  • Fixed a problem the place some class talents wouldn’t play audio.
  • Fixed a problem that will trigger Resonance and Combat Rating to show as 0.
  • Fixed a problem that induced some doorways to dam bosses and different massive monsters.
  • Fixed a problem that will trigger crests to be deducted from disconnected celebration members after an Elder Rift was cancelled.
  • Fixed an Armory interplay situation with gadgets from the Warband Stash.
  • Fixed a number of points that will trigger characters to fall via the world.
  • Fixed a problem that will permit gamers to enter a Challenge Rift forward of celebration members who’ve larger latency.
  • Fixed a problem that induced Resonance to extend when swapping gems via the Stash.
  • Upgrade supplies and Dawning Echoes will now be correctly returned to gamers after destroying the upgraded or Awakened merchandise.
  • Removed the Paragon Level necessities for some quests.
  • Fixed a problem the place Chests of Glory weren’t shared with all celebration members.
  • Fixed a problem that prevented gamers from utilizing Primary Attack after being interrupted by enemies.
  • Experience Globes will now drop in a smaller radius after killing a monster. (Developer’s Note: Players have expressed frustration with how XP globes are presently dropping in-game, as they’d fly out in a random course from the killed monster. This patch will cut back the radius of how far-off they will drop).

Cycle of Strife

  • Fixed a problem with some Shadow Contracts that will instantly fail upon coming into the hunt zone.
  • The Immortal Overthrow buff will now clear upon coming into a Challenge Rift.
  • Fixed a problem that will trigger the Immortal to knock gamers out of the sector throughout Shadow War.
  • Fixed a problem that prevented claiming Shadow Contract rewards.
  • Fixed a problem that will trigger gamers to turn out to be caught throughout some Shadow Contract missions.
  • Fixed a problem that will stop the Corvus Expedition from finishing.
  • If a Dark Clan chief has not chosen a Dark Clan goal, one will routinely be chosen on Saturdays.

Battlegrounds

  • Adjusted the Battleground preparation UI in order that gamers are correctly randomized between assault and protection. Previously, gamers may decide in the event that they had been attacking or defending primarily based on this UI.
  • Fixed a problem that will trigger gamers to be put again into queue after coming into a Battleground.
  • Added a mechanism to forestall gamers from attacking the Ancient Heart earlier than Phase three has begun.

NPC

  • Fixed a problem that will trigger Lieutenant Ralvar to turn out to be caught.
  • Fixed a problem the place some quest NPCs might not be interactable after a cutscene.
  • Fixed a problem that induced The Unspoken NPC to be invisible to gamers.

UI

  • Fixed a problem that will trigger the HUD to turn out to be invisible after triggering the Cycle’s End cutscene.
  • Fixed a problem that will trigger Clan data to be bugged through the finish of the Cycle.
  • Added an exit button within the Domain of Horror.
  • Fixed a problem that prevented Clan invites.
  • Fixed a problem that will trigger the Quest Tracker to fill with clean entries after exiting the Path of Blood.
  • Fixed a problem the place some UI modals couldn’t be dismissed.
  • Server suggestions will now be primarily based on language choice.
  • Fixed a problem that prevented gamers from opening the Battle Pass.

Visual

  • Fixed digicam points that will happen whereas combating Lassal the Flame-Spun.
  • Fixed a problem that will trigger a black display screen when teleporting after upgrading Legendary Gems.

Server

  • Fixed a problem the place gamers would possibly get caught connecting to Battle.web when interacting with the EULA.

 

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