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The new MutliVersus 1.01 update is approaching August 23 and can convey some high quality of life stability updates together with the long-awaited launch of Morty within the combating recreation.
- MultiVersus – How To Fix : “You Have Disconnected Error” ?
What’s altering within the MultiVersus 1.01 update?
Patch notes for tomorrow. This is a server solely patch so the modifications solely have an effect on on-line play and never offline/lab. #MultiVersus https://t.co/jVvZTv1lI0
— Tony Huynh (@Tony_Huynh) August 23, 2022
MultiVersus Morty Releases
MultiVersus Morty will probably be launched on August 23, so save that in-game forex and be prepared as soon as it arrives. Morty is an professional class fighter in MultiVersus, so he’ll most likely price as a lot as the opposite professional fighters.
Patch notes 1.01 simply dropped so let’s go over what’s in retailer for them and Morty’s launch tomorrow 🌪️🌪️🌪️https://t.co/aIVmpJTwJL pic.twitter.com/jDesPBplbi
— NAKAT (@darknakat) August 23, 2022
Full MultiVersus 1.01 patch notes particulars :
General
- Morty will probably be arriving tomorrow! 08/23! He will probably be our first Plumbus-wielding character!
- This patch is completely server-side so all updates are Online Only and won’t be mirrored in native/lab play till the following patch.
General Perks
- Ice To Beat You! – Projectiles will solely apply Ice debuff to fighters that aren’t already debuffed by Ice.
- I’ll Take That – Unstacked cooldown refund decreased from 0.5 seconds to 0.25 seconds
- Stacked cooldown refund decreased from 1 second to 0.5 seconds
Gameplay Systems
- Fixed a bug the place skill cooldowns could not set off when projectiles are spawned near terrain
Characters
Legend:
+ = Buff
– = Nerf
~ = Change
Note: Attacks callouts reference default controls.
Arya
- + Assassin Passive:
- Reduced additional injury taken from 14% to five%.
- We’re evaluating if this passive must be eliminated completely. We need to take a step in the direction of that whereas attempting to to not go too far too quick. We don’t need to create an murderer dominated meta.
- Movelist Description of this alteration won’t be up to date till the following patch
- Reduced additional injury taken from 14% to five%.
Finn
Since we eliminated some energy from the Backpack on Finn, we’re pushing some extra energy into the remainder of Finn’s assaults to offer him extra kill choices.
- + Air/Ground Neutral Special:
- Increased base injury from 5 to six
- This base injury is elevated by holding and charging the assault
- Increased base injury from 5 to six
- + Air/Ground Down Special (BMO Chop)
- Increased Damage from 18 to twenty
- Increased Knockback Scaling from 18 to twenty
- + Assassin Passive:
- Reduced additional injury taken from 14% to five%.
- We’re evaluating if this passive must be eliminated completely. We need to take a step in the direction of that whereas attempting to to not go too far too quick. We don’t need to create an murderer dominated meta.
- Movelist Description of this alteration won’t be up to date till the following patch
- Reduced additional injury taken from 14% to five%.
Garnet
Garnet buffs are incoming within the subsequent patch!
Harley
- + Assassin Passive:
- Reduced additional injury taken from 14% to five%.
- We’re evaluating if this passive must be eliminated completely. We need to take a step in the direction of that whereas attempting to to not go too far too quick. We don’t need to create an murderer dominated meta.
- Movelist Description of this alteration won’t be up to date till the following patch
- Reduced additional injury taken from 14% to five%.
Iron Giant
Iron large is presently dominating with abnormally excessive win charges at each ability stage. Iron Giant’s Neutral Special with stacked cooldown discount and Velma are inflicting too few home windows for opponents to counterplay. Updates to Iron Giant, international updates to perks, and Velma updates ought to assist present extra home windows of alternative for opponents in opposition to Iron Giant.
- – Air/Ground Neutral Special:
- Increased cooldown from 23s to 25s
- – Air Up Attack:
- Hit bins shrank to extra correct match the assault visuals
- – Air/Ground Up Special:
- Reduced injury by 1 and base knockback on ultimate hit of spin
- + Air/Ground Down Special:
- Allow cancel out of Cannonball if it hits an enemy
Superman
- ~ Fixed a bug that might permit Superman to grapple enemies that wall bounce even when his hitboxes didn’t join.
Taz
Taz buffs are incoming within the subsequent patch!
Velma
- – Air/Ground Down Special:
- Velma Educated buff lowered cooldown return from 75% over 8 seconds to 50% over 8 seconds.